Wrapping is primarily intended as a visual representation of a wrapped
buffer. The left view is the buffer as it is normally shown, the right
view shows what goes on "behind the scenes". The colored rectangles show
how the different buffer pieces are assembled. Wrapping also shows why
the buffer size needs to be a multiple of the tile size.
You can type "debug" to see exactly how much of the pixel buffer is updated each frame. l buffer is updated each frame.